Also - if you would like to win a FREE copy of battle for Alabaster - check out his blog.
mike
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For those of you who don’t know me, don't
worry I’m nobody important. I just happen to write a little gaming Blog called
Frontline Gamer. You may have heard of
it, but you probably haven’t, not to worry I won't take it personally. The long
and short of it is that I’m a geek, a big geek, and I have a love for all
things toy soldier and war game related. Always have done and always will do.
I’ve played countless games from the tender age of 5 of your earth years, and
I’m now in my late 20’s… OK, OK so I’m in my early 30’s… don’t you question
me!
So I have a lot of experience to call up
on, and I’ve played a lots of games. Meanwhile in real life I’m a researcher
and statistician by trade, and that means I have an affinity for numbers and
systemic analysis. I’m told by games designer types that this unique
combination, of quite frankly nerdy skills, makes me a damn fine subject for
play testing games. I’ve play tested many over the years, and not trying to
toot my own horn or anything, but I’ve gotten quite good at it... well people
seem to ask me back every now and then!
So when Mike asked me if I’d mind play
testing Sedition Wars for him I had to think long and hard about it… for about
all of one second. Truth be told I’m a big fan of the miniatures, and a chance
to help shape the game that goes along with those gorgeous little miniatures
was just too good an opportunity for a fully fledged geek like me to pass up. Obviously
I’ve had help from my friends, even someone as awesome (OK so I’m not that
awesome, mostly just flukey) as I am needs opponents to crush (note, crushing
has been optional thus far). We've approached it with some vigour, and I hope
we've provided some useful feedback.
However, I’m not going to talk specifically
about the game itself, or even how it’s shaping up, it’s shaping up nicely by
the way, but more about the process that Sedition Wars as a game has gone
through in the time I’ve witnessed it. Quite often as gamers outside of a
project we think writing rules and games is a doddle. Go on be honest with
yourselves, how many of you have thought over the years you could improve on a
game that you play? Pretty much all of us I guess have thought that at some
point or other, but it’s damned hard work let me assure you, and quite often a
thankless task.
I’ve seen many projects from the inside
now, and while to those of you on the outside it must appear all serene and
swan like on the surface, let me assure you that below the waterline there’s a
lot of furious effort and paddling going on. And so it has proved with Sedition
Wars. Both Rob Baxter and Mike McVey have put so much effort into shaping this
game that it has been really gratifying for me to see the Kickstarter campaign
be so successful. Obviously I'm close to the project and I myself am quite
invested, but if anyone deserves this success it's them.
There have been sweeping changes, the odd
walk up a garden path… only to walk back down it again. There’s been iteration
and there has been wholesale change. Evolution and revolution if you will, two
themes that Mike and Rob have woven so well into the background to the Sedition Wars
universe. Now while this is often normal for games still in development, the
level of work, blood, sweat and tears from such a small team has been humbling
to witness at times. They’ve worked themselves into the ground for this game,
and that sort of dedication takes love.
But has it all been worth it? Well that
will be for all you to decide when you finally get your grubby little paws on
the game. For me though the game has fulfilled its original design brief with
some finesse, it is a survival horror… no scratch that, it is a survival terror
game on a board. It’s highly tactical and more in-depth than many board games
you’ll have come across. At times it can be an unforgiving experience, which
just makes those moments of victory all the sweeter. But above all else it’s a
fun game to play, with a strong narrative thread. Rob and Mike have done a
great job, and they should be duly proud of their achievements so far. Peace
out!
1 comment:
Well, I for one beg to differ on the 'no one important' thing, as this man is responsible for many folks (like myself) not being able to pay their cellphone bills because we just have to purchase some mini stuffs he featured on his blog instead.
Shameless hobby pimp, but a fine gentleman nonetheless.
I've got my eye on the Strain, natch.
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